Archive for the 'Zyberflux' Category

Zyber porting

As Jim mentioned on his blog, we stayed back on Friday night and had a quick whack at getting zyber up and running on Windows. CL was done with relative ease. Mostly just some macros that didn’t work. In any case, some screenies from the cube demo that runs on CL.

Zyberflux is alive again.

Onetwenty has started to move in bring Zyber back from the forgotten digital tomb. With playing around with the look and feel of the game, below are 2 screenshots. Actually, it was just playing around with making the heightmap wire frame or not.
Tone, Jim, Minh and I are now working on polishing up (and probably […]